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physically_based_sky [2016/10/31 22:49] (current)
47.200.224.152 created
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 +====== Physically Based Sky ======
 +
 +Physically Based Sky uses the Hosek-Wilkie 2012 source code and the Smith-Duffett-Zwart 2011 Practical Astronomy code to generate dynamic texture maps of a physically based sky for a physical location, date, and time. It generates pixel maps ready to be uploaded into OpenGL.
 +
 +==== PhysicallyBasedSky ====
 +
 +=== Members ===
 +  * ''​generatedCubeMap : Image''​
 +  * ''​generatedCylMap : Image''​
 +  * ''​generatedSphMap : Image''​
 +
 +=== Methods ===
 +  * ''​public SetLocation(latitude : number, longitude : number) : void''​
 +  * ''​public SetLocalDate(day,​ month, year, isdst, timeOffset) : void''​
 +  * ''​public SetLocalTime(hh,​ mm, ss, ss_frac) : void''​
 +  * ''​public ComputeSunFromLocale() : void''​
 +  * ''​public SetTurbidity(T) : void''​
 +  * ''​public SetSunPosition(azimuth,​ altitude) : void''​
 +  * ''​public SetGroundAlbedo(r,​ g, b) : void''​
 +  * ''​public ComputeCubeMap(resolution) : void''​
 +  * ''​public ComputeCylMap(width,​ height) : void''​
 +  * ''​public ComputeSphMap(width,​ height) : void''​
 +
  
physically_based_sky.txt ยท Last modified: 2016/10/31 22:49 by 47.200.224.152