physically_based_sky
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— | physically_based_sky [2016/10/31 21:49] (current) – created 47.200.224.152 | ||
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+ | ====== Physically Based Sky ====== | ||
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+ | Physically Based Sky uses the Hosek-Wilkie 2012 source code and the Smith-Duffett-Zwart 2011 Practical Astronomy code to generate dynamic texture maps of a physically based sky for a physical location, date, and time. It generates pixel maps ready to be uploaded into OpenGL. | ||
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+ | ==== PhysicallyBasedSky ==== | ||
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+ | === Members === | ||
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+ | === Methods === | ||
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physically_based_sky.txt · Last modified: 2016/10/31 21:49 by 47.200.224.152