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physically_based_sky [2016/10/31 21:49] (current) – created 47.200.224.152
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 +====== Physically Based Sky ======
 +
 +Physically Based Sky uses the Hosek-Wilkie 2012 source code and the Smith-Duffett-Zwart 2011 Practical Astronomy code to generate dynamic texture maps of a physically based sky for a physical location, date, and time. It generates pixel maps ready to be uploaded into OpenGL.
 +
 +==== PhysicallyBasedSky ====
 +
 +=== Members ===
 +  * ''generatedCubeMap : Image''
 +  * ''generatedCylMap : Image''
 +  * ''generatedSphMap : Image''
 +
 +=== Methods ===
 +  * ''public SetLocation(latitude : number, longitude : number) : void''
 +  * ''public SetLocalDate(day, month, year, isdst, timeOffset) : void''
 +  * ''public SetLocalTime(hh, mm, ss, ss_frac) : void''
 +  * ''public ComputeSunFromLocale() : void''
 +  * ''public SetTurbidity(T) : void''
 +  * ''public SetSunPosition(azimuth, altitude) : void''
 +  * ''public SetGroundAlbedo(r, g, b) : void''
 +  * ''public ComputeCubeMap(resolution) : void''
 +  * ''public ComputeCylMap(width, height) : void''
 +  * ''public ComputeSphMap(width, height) : void''
 +
  
physically_based_sky.txt · Last modified: 2016/10/31 21:49 by 47.200.224.152

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