physically_based_sky
Physically Based Sky
Physically Based Sky uses the Hosek-Wilkie 2012 source code and the Smith-Duffett-Zwart 2011 Practical Astronomy code to generate dynamic texture maps of a physically based sky for a physical location, date, and time. It generates pixel maps ready to be uploaded into OpenGL.
PhysicallyBasedSky
Members
generatedCubeMap : Image
generatedCylMap : Image
generatedSphMap : Image
Methods
public SetLocation(latitude : number, longitude : number) : void
public SetLocalDate(day, month, year, isdst, timeOffset) : void
public SetLocalTime(hh, mm, ss, ss_frac) : void
public ComputeSunFromLocale() : void
public SetTurbidity(T) : void
public SetSunPosition(azimuth, altitude) : void
public SetGroundAlbedo(r, g, b) : void
public ComputeCubeMap(resolution) : void
public ComputeCylMap(width, height) : void
public ComputeSphMap(width, height) : void
physically_based_sky.txt · Last modified: 2016/10/31 21:49 by 47.200.224.152