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physically_based_sky

Physically Based Sky

Physically Based Sky uses the Hosek-Wilkie 2012 source code and the Smith-Duffett-Zwart 2011 Practical Astronomy code to generate dynamic texture maps of a physically based sky for a physical location, date, and time. It generates pixel maps ready to be uploaded into OpenGL.

PhysicallyBasedSky

Members

  • generatedCubeMap : Image
  • generatedCylMap : Image
  • generatedSphMap : Image

Methods

  • public SetLocation(latitude : number, longitude : number) : void
  • public SetLocalDate(day, month, year, isdst, timeOffset) : void
  • public SetLocalTime(hh, mm, ss, ss_frac) : void
  • public ComputeSunFromLocale() : void
  • public SetTurbidity(T) : void
  • public SetSunPosition(azimuth, altitude) : void
  • public SetGroundAlbedo(r, g, b) : void
  • public ComputeCubeMap(resolution) : void
  • public ComputeCylMap(width, height) : void
  • public ComputeSphMap(width, height) : void
physically_based_sky.txt · Last modified: 2016/10/31 22:49 by 47.200.224.152