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fluxions_typescript

Fluxions TypeScript Library

Geometry and Math

  • Vector{234}
  • Matrix{234 2×3 3×2 2×4 4×2}
  • MatrixStack{234 2×3 3×2 2×4 4×2}
  • Quaternion

Vector{234}

Members

  • public x : number
  • public y : number
  • public z : number
  • public w : number

Methods

  • constructor(public x : number, public y : number, public z : number, public w : number)
  • public isZero() : boolean
  • public scale(x : number) : Vector
  • public times(a : Vector) : Vector
  • public plus(a : Vector) : Vector
  • public length() : number
  • public lengthSquared() : number
  • public norm() : Vector
  • public dot(v : Vector) : Vector

Static Methods

  • static add(a : Vector, b : Vector) : Vector
  • static dot(a : Vector, b : Vector) : Vector
  • static sub(a : Vector, b : Vector) : Vector

Matrix{234 2x3 3x2 4x2 2x4}

Members

  • m11 : number
  • m12 : number
  • m13 : number
  • m14 : number
  • m21 : number
  • m22 : number
  • m23 : number
  • m24 : number
  • m31 : number
  • m32 : number
  • m33 : number
  • m34 : number
  • m41 : number
  • m42 : number
  • m43 : number
  • m44 : number

Methods

  • constructor(m11, m12, m13, m14, …)
  • public toColMajorArray() : Array<number>
  • public toRowMajorArray() : Array<number>
  • public det() : number
  • public adj() : number
  • public inverse() : Matrix4
  • public invert() : Matrix4
  • public times(m : Matrix4) : Matrix4
  • public add(m : Matrix4) : Matrix4
  • public neg() : Matrix4
  • public scale(x : number) : Matrix4

Static Methods

  • static makeIdentity() : Matrix4
  • static makeFromColMajorArray(v : Array<number>) : Matrix4
  • static makeFromRowMajorArray(v : Array<number>) : Matrix4
  • static makeRotation(angleInRadians : number, v : Vector3) : Matrix4
  • static makeTranslation(v : Vector3) : Matrix4
  • static makeScale(v : Vector3) : Matrix4
  • static makeEulerXYZ(xAngleInRadians : number, yAngleInRadians : number, zAngleInRadians : number) : Matrix4
  • static makeLookAt(eye : Vector3, origin : Vector3, up : Vector3) : Matrix4
  • static makePerspective(fovyInDegrees : number, aspectRatio : number, znear : number, zfar : number) : Matrix4
  • static makeOrtho(left : number, right : number, top : number, bottom : number, znear : number, zfar : number) : Matrix4
  • static makeOrtho2D(left : number, right : number, top : number, bottom : number) : Matrix4

Quaternion

Members

  • public a : number
  • public b : number
  • public c : number
  • public d : number

Methods

  • constructor(public a : number, public b : number, public c : number, public d : number)
  • public conj() : Quaternion

Static Methods

  • static makeFromMatrix4(m : Matrix4) : Quaternion

MatrixStack{234}

Members

  • stack : Array<Matrix4>

Methods

  • constructor()
  • public loadIdentity() : void
  • public push() : void
  • public pop() : void
  • public top() : void
  • public multMatrix(m : Matrix4) : void
  • public translate(x : number, y : number, z : number): void
  • public rotate(angleInDegrees : number, x : number, y : number, z : number): void
  • public scale(x : number, y : number, z : number): void
  • public lookat(eye : Vector4): void

Scene Graph

  • Thing
  • Properties
  • IndexedMesh extends Thing
  • Camera extends Thing
  • Light extends Thing
  • PointLight extends Light
  • SunLight extends Light
  • Environment extends Thing
  • Sphere extends Thing
  • Node
  • GroupNode extends Node
  • LeafNode extends Node
  • Scenegraph
  • Scene extends Node

Thing

The class Thing has properties and a matrix stack. It represents something that exists in space. Child classes define specifically what that is, whether it is a Camera or a Light or an IndexedMesh. The properties it has are usually passed on as uniform variables in a Shader in the rendering pipeline.

Members

  • private worldMatrix : Matrix4
  • private worldPosition : Vector4
  • private worldMatrixPropertyName : string = “WorldMatrix”
  • private worldPositionPropertyName : string = “WorldPosition”
  • private matrixStack : MatrixStack
  • private properties : Properties

Methods

  • public getWorldPosition() : Vector4
  • public getWorldMatrix() : Matrix4
  • public setWorldPosition(v : Vector4)
  • public setWorldMatrix(m : Matrix4)
  • public setProperty{V2 V3 V4 M2 M3 M4 S}()

Scenegraph

  • public Meshes : Array<IndexedMesh>
  • public Nodes : GroupNode
fluxions_typescript.txt · Last modified: 2016/10/31 21:47 by 47.200.224.152

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