Spectral Fresnel



Show Graph
Index of Refraction
Reload Shaders Shadow Map View
Camera Angle
Camera Pitch
Camera Distance
Sun Speed
Exposure
Gamma
Specular (-Blinn-Phong, +GGX)
GGX gamma
Irradiance
Reflections
Diffuse (-Disney, +Oren-Nayer)
Shadow Map Algorithm
Shadow Map Param 1
Shadow Map Param 2
Shadow Map Distance


Back to Index | Back to Blog | @microwerx_ on Twitter